

In terms of the implementation of Lovecraft’s pantheon and interpreting the mythos, we’re taking an integrative approach which binds different eras and dimensions of Lovecraft’s work by the help of a multiversal structure thus allowing ourselves to use material from a much varied palette of stories, characters and themes. It would be appropriate to emphasize that the horror side of Stygian does not come from jump scares or lack of proper lighting but from how it handles its themes and how the game interacts with the player to create its slow but constant sense of dread and desperation.


“We can describe Stygian as a narrative heavy horror RPG which aims to create a Lovecraftian nightmare dystopia, depicting the last days of humanity following the wake of the Old Ones. When asked about Stygian in its relation to its Lovecraftian influences, Oral said that:
